// var i;
// var $uIBindings = require("./UIBindings");
// var s = cc._decorator;
// var l = s.ccclass;
// var u = s.property;
// var d = (function (e) {
//     function t() {
//         var t = (null !== e && e.apply(this, arguments)) || this;
//         t.node_viewNode = null;
//         t.node_cubeItem = null;
//         t.node_EquipFather = null;
//         t.node_diTuNode = null;
//         t.node_cubeBaseFather = null;
//         t.node_DragEndNode = null;
//         t.node_cubeFather = null;
//         t.node_DragTempNode = null;
//         t.node_DragFather = null;
//         t.node_videoLastCount = null;
//         t.node_bottomBtn = null;
//         t.node_sliverLabelNode = null;
//         t.node_jiantou = null;
//         t.node_upBuffEffect = null;
//         t.node_upBuffFather = null;
//         t.node_upTipNode = null;
//         t.node_useGeZiTip = null;
//         t.btn_UseGeZiBtn = null;
//         t.btn_VideoGetCell = null;
//         t.btn_VideoResetBtn = null;
//         t.btn_ResetBtn = null;
//         t.btn_start = null;
//         t.dbAnim_heChengEffect = null;
//         t.rtxt_upTipLabel = null;
//         t._btnNames = ["btn_UseGeZiBtn", "btn_VideoGetCell", "btn_VideoResetBtn", "btn_ResetBtn", "btn_start"];
//         return t;
//     }
//     __extends(t, e);
//     __decorate([u(cc.Node)], t.prototype, "node_viewNode", void 0);
//     __decorate([u(cc.Node)], t.prototype, "node_cubeItem", void 0);
//     __decorate([u(cc.Node)], t.prototype, "node_EquipFather", void 0);
//     __decorate([u(cc.Node)], t.prototype, "node_diTuNode", void 0);
//     __decorate([u(cc.Node)], t.prototype, "node_cubeBaseFather", void 0);
//     __decorate([u(cc.Node)], t.prototype, "node_DragEndNode", void 0);
//     __decorate([u(cc.Node)], t.prototype, "node_cubeFather", void 0);
//     __decorate([u(cc.Node)], t.prototype, "node_DragTempNode", void 0);
//     __decorate([u(cc.Node)], t.prototype, "node_DragFather", void 0);
//     __decorate([u(cc.Node)], t.prototype, "node_videoLastCount", void 0);
//     __decorate([u(cc.Node)], t.prototype, "node_bottomBtn", void 0);
//     __decorate([u(cc.Node)], t.prototype, "node_sliverLabelNode", void 0);
//     __decorate([u(cc.Node)], t.prototype, "node_jiantou", void 0);
//     __decorate([u(cc.Node)], t.prototype, "node_upBuffEffect", void 0);
//     __decorate([u(cc.Node)], t.prototype, "node_upBuffFather", void 0);
//     __decorate([u(cc.Node)], t.prototype, "node_upTipNode", void 0);
//     __decorate([u(cc.Node)], t.prototype, "node_useGeZiTip", void 0);
//     __decorate([u(cc.Button)], t.prototype, "btn_UseGeZiBtn", void 0);
//     __decorate([u(cc.Button)], t.prototype, "btn_VideoGetCell", void 0);
//     __decorate([u(cc.Button)], t.prototype, "btn_VideoResetBtn", void 0);
//     __decorate([u(cc.Button)], t.prototype, "btn_ResetBtn", void 0);
//     __decorate([u(cc.Button)], t.prototype, "btn_start", void 0);
//     __decorate([u(dragonBones.ArmatureDisplay)], t.prototype, "dbAnim_heChengEffect", void 0);
//     __decorate([u(cc.RichText)], t.prototype, "rtxt_upTipLabel", void 0);
//     return __decorate([l("UI_Bag_UIBindings")], t);
// })($uIBindings.default);
// exports.default = d;


import UIBindings from "./UIBindings";

const { ccclass, property } = cc._decorator;

/**
 * UI_Bag_UIBindings 类
 * 建议类名: UIBagUIBindings
 */
@ccclass("UI_Bag_UIBindings")
export default class UIBagUIBindings extends UIBindings {
    /** 建议变量名: viewNode */
    @property(cc.Node)
    public node_viewNode: cc.Node | null = null;

    /** 建议变量名: cubeItem */
    @property(cc.Node)
    public node_cubeItem: cc.Node | null = null;

    /** 建议变量名: equipFather */
    @property(cc.Node)
    public node_EquipFather: cc.Node | null = null;

    /** 建议变量名: diTuNode */
    @property(cc.Node)
    public node_diTuNode: cc.Node | null = null;

    /** 建议变量名: cubeBaseFather */
    @property(cc.Node)
    public node_cubeBaseFather: cc.Node | null = null;

    /** 建议变量名: dragEndNode */
    @property(cc.Node)
    public node_DragEndNode: cc.Node | null = null;

    /** 建议变量名: cubeFather */
    @property(cc.Node)
    public node_cubeFather: cc.Node | null = null;

    /** 建议变量名: dragTempNode */
    @property(cc.Node)
    public node_DragTempNode: cc.Node | null = null;

    /** 建议变量名: dragFather */
    @property(cc.Node)
    public node_DragFather: cc.Node | null = null;

    /** 建议变量名: videoLastCount */
    @property(cc.Node)
    public node_videoLastCount: cc.Node | null = null;

    /** 建议变量名: bottomBtn */
    @property(cc.Node)
    public node_bottomBtn: cc.Node | null = null;

    /** 建议变量名: sliverLabelNode */
    @property(cc.Node)
    public node_sliverLabelNode: cc.Node | null = null;

    /** 建议变量名: jiantou */
    @property(cc.Node)
    public node_jiantou: cc.Node | null = null;

    /** 建议变量名: upBuffEffect */
    @property(cc.Node)
    public node_upBuffEffect: cc.Node | null = null;

    /** 建议变量名: upBuffFather */
    @property(cc.Node)
    public node_upBuffFather: cc.Node | null = null;

    /** 建议变量名: upTipNode */
    @property(cc.Node)
    public node_upTipNode: cc.Node | null = null;

    /** 建议变量名: useGeZiTip */
    @property(cc.Node)
    public node_useGeZiTip: cc.Node | null = null;

    /** 建议变量名: useGeZiBtn */
    @property(cc.Button)
    public btn_UseGeZiBtn: cc.Button | null = null;

    /** 建议变量名: videoGetCell */
    @property(cc.Button)
    public btn_VideoGetCell: cc.Button | null = null;

    /** 建议变量名: videoResetBtn */
    @property(cc.Button)
    public btn_VideoResetBtn: cc.Button | null = null;

    /** 建议变量名: resetBtn */
    @property(cc.Button)
    public btn_ResetBtn: cc.Button | null = null;

    /** 建议变量名: startBtn */
    @property(cc.Button)
    public btn_start: cc.Button | null = null;

    /** 建议变量名: heChengEffect */
    @property(dragonBones.ArmatureDisplay)
    public dbAnim_heChengEffect: dragonBones.ArmatureDisplay | null = null;

    /** 建议变量名: upTipLabel */
    @property(cc.RichText)
    public rtxt_upTipLabel: cc.RichText | null = null;

    /** 建议变量名: btnNames */
    protected _btnNames: string[] = ["btn_UseGeZiBtn", "btn_VideoGetCell", "btn_VideoResetBtn", "btn_ResetBtn", "btn_start"];
}